Skip to main content

PlayStation’s live service cancellations might be the lesser of two evils

A trio wearing monkey masks attack another crew in the Fairgame$ trailer.
Haven Studios

Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far.

The company’s initial plan was to charge head-first into the market with 12 games planned to be released within just a few years after making its biggest purchase in Bungie to help guide that effort. Ever since that declaration, PlayStation has been scaling back its grand plans piece by piece, with the latest news coming from Bloomberg’s Jason Schreier revealing that two unannounced live-service projects in development and Bluepoint and Sony Bend have been canceled. We don’t know what the repercussions of this will be in terms of layoffs, but a spokesperson did confirm that neither studio would close down.

Recommended Videos

There’s no doubt PlayStation’s new leadership team took a much harder look at its live-service strategy after the unmitigated disaster that was Concord. It isn’t going to abandon this effort in full, but I believe that we’re seeing signs that it is ready to make painful choices now for the long-term health of its brand and studios. Only time will tell if they end up being the correct ones.

Pick your shots

A game cancellation is hardly ever good news. Video games are works of art, passion, and selfless dedication from teams large and small that all make major sacrifices to bring to life. It would be ignorant of the developer’s time and effort to celebrate a game’s cancellation for any reason, least of all because it isn’t something we personally wanted. Based on Schreier’s report, Bluepoint and Sony Bend each spent years on these projects and will now have to start from scratch on new developments with nothing to show for that time.

It feels as though PlayStation sees that as the lesser of two evils. It has seen just how catastrophic a failed — not bad — live service game can be and has raised its standards for which projects it feels are worth seeing through to release versus taking a short-term loss on canceling the others.

It hurts to lose years of hard work on a project people care deeply about; it hurts more for an entire studio to be shuttered after a catastrophic failure.

A sniper taking aim in the Marathon announcement trailer.
Bungie / Bungie

This move is a sad but necessary growing pain in PlayStation’s new live-service plans that is distinct from Naughty Dog ending development on The Last of Us Online. That was a studio choosing its own destiny, while these cancellations appear to have come from the top down. We might never know the full story behind Concord‘s development, but we can see the ramifications of it. That one fumble — as massive as it was — cast a shadow of doubt over every PlayStation live-service project both internally and externally.

Despite being completely independent projects, many associate all PlayStation games with one another. A great game from one studio raises expectations for the next, and a bomb will cause people to think twice. While that isn’t fair to each individual team and project, PlayStation has spent over a decade building a reputation as a company that creates games of the highest quality. All it takes is one misstep to shake consumer confidence, which can be notoriously fickle to recapture.

While circumstantial, one could read this situation as a positive sign for games like Fairgames and Marathon. It is possible we’re still waiting for the other shoe to drop, or perhaps they are simply too close to completion to cancel, but if PlayStation is indeed ready to drop projects it isn’t confident in then there is an implication that it does for those still standing. Of course, all this is still in flux as PlayStation as a whole struggles to communicate a clear direction heading into 2025.

PlayStation itself hasn’t updated us much on any major changes to its live-service push besides the fact that it is still a core focus alongside single-player games, as CEO Herman Hulst told Famitsu in December. It is still chasing a trend and, as a result, studios are suffering for it. I can only say that the silver lining to it all is that PlayStation at least appears to be learning and cutting losses before they become too great and entire studios are at risk. These are lessons it is taking not just from its own mistakes, but what it means to make a live-service game in the current climate as a whole. While it isn’t a route I personally am invested in, I can’t deny that it is something PlayStation sees as essential to survive as a business.

If the best we can hope for is a less ruthless and all-in mentality that is less of a risk for the fate of PlayStation’s studios, it is at least a step in the right direction.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
Forza Horizon 5 races onto PlayStation 5 this spring
Multiple cars race in Mexico in Forza Horizon 5.

Forza Horizon 5 is on its way to the PlayStation 5 sometime this spring, along with crossplay right out of the gate. Interested gamers can wishlist it starting today and will be notified when Forza Horizon 5 comes available. As an added bonus, Playground Games and Turn 10 Studios is releasing a free update called Horizon Realms for all platforms.

When it launches on PlayStation 5, Forza Horizon 5 players will have access to all existing content. That includes almost 900 different cars, two full expansions, over 40 game updates, and all of the wide-0pen roads to explore across Mexico's countryside. Playground Games says more details about the Horizon Realms update will be released at a later date.

Read more
The PlayStation 6 could launch in 2027 according to chipset leak
A PlayStation 5 connected to a TV, showing the Sony Pictures Core interface.

According to a known tipster, the PlayStation 6 chipset is nearly ready for fabrication, with estimates giving it a release window as early as 2027 — as long as current patterns continue. Take the news with a grain of salt, though; none of this is confirmed, and this is one of the earliest supposed leaks we've seen.

User KeplerL2 shared the initial information in a NeoGaf forum post. The estimated release window of 2027 is based on previous Sony trends; each Sony console is released typically two years after entering the fabrication stage. The range also fits the typical seven-year lifespan for Sony consoles. The PS3 dropped in 2006, the PS4 in 2013, and the PS5 in 2020, according to Android Authority.

Read more
Sony axes two more live-service games, including one God of War spinoff
A titan wielding a grenade launcher in Destiny 2..

In an apparent response to the Concord disaster, Sony has cancelled two live-service games, including one potential God of War title. However, in a bit of good news in light of the layoffs rocking the game industry, Sony says neither of its two studios are at risk of closure.

Jason Schreier of Bloomberg reports that Bend Studio and Bluepoint Games, both PlayStation studios, were working on two separate live service games — a venture Sony has been heavily invested in. Last year, Sony saw one of its worst failures in the launch of Concord, alongside a massive success with Helldivers II. Live service games have proven to be a risky venture, but they are extremely profitable when done well.

Read more