Skip to main content

This puzzling PC game needs to be on your radar this February

A stone ring sits on a pedestal in Islands of Insight.
Behaviour Interactive

Islands of Insight, an open-world puzzle game by Behvaiour Interactive and Lunarch Studios, will launch on February 13. It’s coming exclusively to PC and will retail for $30. A public demo for it will be available from February 5 to February 12 on Steam.

Recommended Videos

Ahead of its release date reveal, I went hands-on with a build of the upcoming game. I’d be dropped into its sprawling sky islands and given free rein to solve puzzles around a walled-off space. Based on the 90 minutes I’ve spent with it so far, it’s looking like a creative approach to the genre with some surprising inspirations.

The best way I can describe Islands of Insight is it’s like The Talos Principle meets Myst, but with the slightest dash of The Legend of Zelda: Tears of the Kingdom. When I begin my adventure, I’m thrown into a small tutorial island with some basic puzzles strewn about. Clicking on a floating box activates a grid puzzle where I need to fill in spaces with black and white squares while abiding by certain rules. When I tap on a pillar, I have to find five hidden relics within a circular range. As the world opens up, I discover more puzzles that have me walking through invisible archways, navigating a glass maze, and connecting boxes with matching symbols.

A grid puzzle appears in Islands of Insight.
Behaviour Interactive

The early puzzles I tried were all relatively easy to understand without much guidance. Most use a simple point-and-click control scheme, while others are simple navigation puzzles. One just has me walking through six orbs as fast as I can. Not every puzzle type is a winner here (like a confusing format that has me trying to look through several interlocking rings at once), but the joy here is that every corner of the island has some sort of discovery lying in wait. It’s like an open-world “map game” with all the combat removed.

What I’m especially interested in is how it handles progression. Rather than just having players solve freeform puzzles, Islands of Insight seems to give players some solid guidance. My demo would have me playing until I solved enough puzzles to unlock a dungeon-like island. When I got there, I had to complete a connected gauntlet of grid puzzles. Doing so unlocked a pair of wings that would let me glide around the sky. Solving puzzles also grants me a currency that I can spend to gain new skills, including a double jump, and there are also bonus resource gains for completing specific puzzle types. That aspect makes puzzle-solving feel especially rewarding, as there are some mechanical twists along the way.

It seems like Islands of Insight is borrowing a few ideas from massively multiplayer online (MMO) games to keep players engaged. At one point, I found an NPC who doled out daily puzzle bounties I could complete to earn currency. It’s a small, but effective touch that I imagine will add another layer of reward.

A character flies through the air in Islands of Insight.
Behaviour Interactive

What I’m especially curious about here is how multiplayer factors into it all. My time with Islands of Insight felt solitary, in a good way, but its a game that can be played with others. The puzzles presented here don’t exactly feel like they’re well-suited for co-op solving, and I personally wouldn’t want someone else finding an answer in my world before I can get to it. I imagine I’ll be going it alone, but the idea is at least intriguing for the genre.

I could have spent plenty more time poking around the demo, but I’m saving some surprises for the full release. After 90 minutes, I’ve already seen a good chunk of puzzle types (a few too many revolve around grid puzzles so far) and gotten a sense of the vague mythology at its center. I’m not expecting something as groundbreaking as The Witness in the final release, nor something as impressively complex as The Talos Principle 2, but I’ll be thrilled to have a puzzle sandbox to dip into throughout 2024 between big releases.

Islands of Insights launches on February 13 for PC.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
If you only play one February game, make it this car management RPG
A car drives by a field of sunflowers in Keep Driving.

If you love RPGs, you’re probably drowning in them right now. Kingdom Come: Deliverance 2, Avowed, and Monster Hunter Wilds are all sizable commitments that dropped within weeks of one another. You likely don’t have too much time to juggle those three games, let alone anything else, but there’s one more RPG you should add to your list: Keep Driving.

Released earlier this month before a flood of big budget games took center stage, Keep Driving is an “atmospheric management RPG” available now on PC. It casts players as a budding adult who sets out on a cross-country road trip. The goal is to make it to a music festival within a month of traveling. It’s a pixel art adventure that both aims to capture the freedom of the open road and the challenges that come with living a wanderer’s life. If you love creative games that twist genres around to invent something entirely new, Keep Driving is the one game released this February that you should make sure to play.

Read more
The best Steam Next Fest demos: try these 10 games for free today
Multiple cyclists pedal inside of an arena.

The first of many Steam Next Fests to be held in 2025 is here, which means there are more game demos to try out than anybody has time for. The latest iteration of the PC storefront’s event spotlighting upcoming titles with playable demos runs from February 24 through March 3, but where to start? Early standouts include the absurd Skin Deep and turn-based strategy game Teenage Mutant Ninja Turtles: Tactical Takedown. These barely scrape the surface of what Next Fest offers. To make things a little easier, here are ten incredible demos to start with if you are feeling lost.
Demon Tides
Demon Tides - Demo Teaser

If you are itching for more 3D platforming goodness after last year’s Astro Bot, try out Demon Tides. The cartoonish adventure set in a world of islands and open oceans is a responsive and frenetic platformer with a lot of promise. While the demo doesn’t give us the deepest look into how Demon Tides will expand its story and players only get a taste of the platforming, what is there is solid enough to put this game immediately on my wishlist after playing.
Despelote
Despelote - Release Date Trailer | PS5 & PS4 Games

Read more
Finally, a good vampire video game to sink your teeth into
cabernet vampire game recommendation hed

You would think with so many vampires in video games that we’d have more actual good vampire video games. Yet despite everything from Castlevania to The Sims 4 including blood suckers in some form or another, most games miss the point of what has made vampires so compelling. They lack bite.

That is, the biting commentary vampires excel at as vessels of our larger societal fears during any given moment in time. There are -- at best -- two vampire video games that successfully pull this off: 2004’s Vampire: The Masquerade -- Bloodlines and 2018’s Vampyr. With the release of narrative RPG Cabernet, that number goes up to three.
A night on the town
Vampires are social monsters. The terror they inflict comes from their ability to look like us and glide through regular society while carefully picking off prey to feed upon. While they have different powers depending on the story, mostly vampires use charm as their weapon of choice. This is the core idea behind Cabernet. Much like 2022’s Pentiment, this is largely a game about talking to people and building relationships. The caveat is that those relationships likely always come with a price.

Read more