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Call of Duty: Modern Warfare review

Call of Duty: Modern Warfare proves that Infinity Ward is back

Call of Duty Modern Warfare
Image used with permission by copyright holder
Call of Duty: Modern Warfare
MSRP $60.00
“Call of Duty: Modern Warfare has an outstanding campaign, and the multiplayer will have you itching to play just one more game over, and over, and over again.”
Pros
  • Gritty campaign is excellent
  • Perfect mix of stealth and action
  • Addictive competitive multiplayer
  • Callbacks to past games will please fans
Cons
  • Spec Ops mode is a swing and a miss
  • Campaign ends too soon

Call of Duty 4: Modern Warfare ushered the series into prominence in a big way with its cinematic campaign and addictive competitive multiplayer. More recently, however, developer Infinity Ward has become a weak link in Activision’s roster of studios, failing to deliver worthwhile changes in its last two games.

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These transgressions can be forgiven with Call of Duty: Modern Warfare, which manages to blend story elements and characters from Modern Warfare’s past with smart changes to gunplay and a massive multiplayer mode akin to Battlefield’s. Its ideas don’t always work, particularly when it comes to cooperative play, but Call of Duty: Modern Warfare lands more headshots than it misses.

Check those corners!

Call of Duty: Modern Warfare acts as a reboot of sorts. Characters from the previous trilogy appear, but not as the same person they were in another timeline. A few previous events even appear to have still taken place. Make no mistake though – Call of Duty: Modern Warfare isn’t interested in retelling stories. It takes a much darker and more grounded approach to warfare than its predecessors. Nuclear explosions are replaced by levels where you play as a prisoner being waterboarded, or an SAS officer caught in a suicide attack that kills innocent civilians.

Though there are a few moments that push the boundaries of good taste, such as having you use a terrorist’s family as leverage, Infinity Ward’s new take on modern warfare is largely successful. Captain John Price, despite having a different voice actor, remains an entertaining character. The freedom fighter Farah Karim gives us an opportunity to see the conflict from the viewpoint of a Urikstanian freedom fighter, rather than the American and British troops we’ve almost always seen in the past.

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Present-day missions are broken up by flashback sequences, which help to give more context to Farah’s struggles as well as the seemingly endless conflict that has engulfed the fictional country of Urzikstan. This includes her relationship with a particularly sadistic Russian commander, though he does come across as a bit of an evil caricature. Other villains, including one who could play a bigger role in a sequel, feel more like real people with clear, believable motivations.

Previous Infinity Ward games, particularly Call of Duty 4, expertly blended quiet, precise stealth with all-out chaos, and the studio clearly hasn’t lost its touch after all these years. Several of Modern Warfare’s best campaign moments involve silently entering the bottom of a building, popping off a few rounds into enemies, and moving up before their squad even knows what happened. Eventually, you’ll be discovered and have to “go loud,” prompting you to blast incoming targets with assault rifles, pistols, shotguns, grenades, unmanned drones, or Molotov cocktails.

What makes Modern Warfare so impressive is that you’re never left wondering when the next moment of quiet or all-out chaos will occur. The campaign spreads them out evenly. The only crime Modern Warfare’s campaign commits is a premature end, as themes such as the negative impact of Western foreign policy are mentioned, but not fully explored by the time the credits roll.

Just one more game

Call of Duty: Infinite Warfare’s competitive multiplayer was an overwhelming mess of ideas that didn’t understand why people liked the series in the first place. Infinity Ward clearly learned from these mistakes, as Modern Warfare not only delivers excellent moment-to-moment gunplay between players, but also introduces several new modes that play to the series’ strengths.

Classics like Team Deathmatch and Domination remain, and the maps available at launch offer many places to maneuver around your enemies, plan ambushes, or escape when things get dire. Being able to reload your weapon while aiming means you always have full situational awareness, and paying attention to footsteps has never been more important for locating enemies before they locate you.

Killstreaks feel less powerful, too, so you’re less likely to throw your controller in rage because an enemy killed you with an airstrike from halfway across the map.

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The new modes introduced in Modern Warfare feel right at home, too. Cyber Attack is a tense race to destroy an enemy objective via a central device, and the multi-round Gunfight levels the playing field in two-versus-two battle that gives everyone the same loadout.

Modern Warfare has plenty of challenges and optional missions to complete, so you’re unlocking new gear the whole time. The only thing that might interrupt your play is a crash. On Xbox One X, players have been experienced full console crashes at launch. It happened to me right in the middle of a match.

By far the largest addition to competitive multiplayer is Ground War. It’s essentially Call of Duty’s take on the Battlefield staple Conquest. Up to 32 players on each side battle for possession of several key locations on an enormous map, complete with vehicles like armored personnel carriers and helicopters.

The new modes introduced in Modern Warfare feel right at home.

Mixing a game mode like this with traditional Call of Duty weapons and kill-streaks shouldn’t work so well, but it just does, and crafting the perfect loadout to help your team adds another element of strategy.

One component of Call of Duty: Modern Warfare that isn’t so successful is the Spec Ops cooperative mode. Split across multiple missions and taking place after the campaign, Spec Ops is set in semi-open environments and tasks you with completing several different objectives as a team.

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These include things like hacking terminals and rescuing high-value targets, and there are a ton of enemies thrown at you regardless of the situation. We encountered some bugs with characters occasionally not appearing, but our main issue with Spec Ops came down to pacing.

Running across giant environments and fighting waves upon waves of enemies just doesn’t feel like Call of Duty. It was ambitious for Infinity Ward to try something wholly different from the campaign, and I was thankful that it wasn’t yet another Zombies mode, but Spec Ops just doesn’t fit with the rest of the game.

Microtransactions

Activision plans to support Call of Duty: Modern Warfare with a battle pass that will give players challenges and additional items. There won’t be any loot boxes, and all the goods you can unlock will be known in advance. Right now, only a $10 Call of Duty Endowment bundle is available to purchase in the store, and things like skins and emblems are all available entirely through normal play.

Want to earn a particular gun? Just meet the level requirement.

The progression system is also very straightforward, which should alleviate concerns about it being monetized later. Want to earn a particular gun? Just meet the level requirement, then use it in battle to unlock attachments and perks for it.

Be warned, however, that Activision has introduced additional micro-transactions in its games after launch. It’s possible that the company will do the same here.

Our take

Infinity Ward didn’t try to just replicate the original three Modern Warfare games when developing 2019’s Call of Duty: Modern Warfare, instead making a title that invokes plenty of nostalgia while also forging its own path. The gritty and more grounded campaign and meat-and-potatoes competitive multiplayer are exactly what I’ve wanted from the series.

Is there a better alternative?

No modern military shooter provides the same mix of exhilarating campaign and multiplayer action as Call of Duty: Modern Warfare.

If you do want more choices, though, check out our favorite games of 2019. Or if you’re on a budget, read up on our favorite free FPS games.

How long will it last?

We completed the campaign in just under 6 hours. Free post-launch content should help to make the competitive multiplayer last for months, if not a full year.

Should you buy it?

Yes, both if you’re nostalgic for the original Modern Warfare games or want a shooter that can keep you entertained alone and with other players.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

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The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

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