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The best guns in Call of Duty: Warzone for Season 5 Reloaded

Since its release in 2020, Call of Duty: Warzone has captured the attention of over 100 million players, making it one of the most successful battle royale games to date. If you’ve played, you’ve probably learned that gaining a victory can be tough, especially if you’re struggling to find a weapon that suits you. Warzone is played way differently than Modern Warfare, Black Ops Cold War, or Vanguard‘s conventional multiplayer suite; the goal is to have a diverse loadout that is ideal for all situations and attempts to help you survive against 140-plus other players.

You’ll probably find some decent weapons along the way, but ideally, you should use your custom loadouts, which can be acquired via a Loadout Drop. These can be obtained by purchasing them from a Buy Station, giving you full access to your arsenal of custom guns and attachments.

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To keep things fresh, Warzone developer Raven Software has made a habit of changing how many top weapons perform, meaning you can’t get used to the same options for too long. Now that Call of Duty: Vanguard has been integrated into Warzone, there’s certainly no shortage of weapons to choose from — in fact, there are over 160 weapons in total.

Here, we’ll go through the game’s best weapons, from the most versatile to the highest damage output, and their recommended attachments, accounting for any type of scenario you’ll encounter.

The latest version, Season 5 Reloaded, is supposedly the last major Warzone update, so it’s likely this meta will be the last (barring any substantial balancing adjustments in the future). These are the best weapons in Call of Duty: Warzone during Season 5 Reloaded.

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Assault rifles

Automaton (VG)

The Automaton in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel ZAC 600mm BFA
Optic G16 2.5x
Stock Anastasia Padded
Underbarrel M1941 Hand Stop
Magazine 6.5mm Sakura 75 Round Drums
Ammunition Lengthened
Rear Grip Polymer Grip
Perk Tight Grip
Perk 2 On-Hand

Since the Vanguard integration in December 2021, the Automaton has consistently drifted in and out of the meta. As of Season 5, this assault rifle is an excellent choice thanks to its fast time to kill (TTK), large magazine size, and relative ease of use. We highly recommend this weapon on Caldera, as its second damage drop-off has a fast TTK, allowing it to come out ahead of many top assault rifles. If you’re playing on smaller maps that typically offer shorter-range gunfights, it might be best to pick something else, but for battles at around 50 meters and beyond, the Automaton is an ideal choice.

Cooper Carbine (VG)

The Cooper Carbine in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel 22 Inch Cooper Custom
Optic G16 2.5x
Stock Cooper 45W
Underbarrel M1941 Hand Stop
Magazine 9mm 60 Round Drums
Ammunition Lengthened
Rear Grip Hatched Grip
Perk Tight Grip
Perk 2 Fully Loaded

While the Cooper Carbine doesn’t have the fastest bullet velocity (which is normally essential for long-range battles), virtually every other aspect is highly competitive, making up for its apparent downside. This weapon has fantastic close-range TTKs and one of the best long-range TTKs in the game. When combined with its extreme ease of use, its lightweight mobility, and low recoil, it’s clear why this weapon is at the top of the meta.

If you’re on Caldera, you might struggle to land your shots at long distances due to its lower bullet velocity, so just be prepared to lead your shots a lot more than usual. On smaller maps like Rebirth Island and Fortune’s Keep, distance isn’t as much of a problem, so you’ll likely perform much better with the Cooper.

Grau 5.56 (MW)

The Grau 5.56 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Monolithic Suppressor
Barrel Tempus 26.4-inch
Optic VLK 3.0x Optic
Underbarrel Commando Foregrip
Magazine 60-Round Mags

The Grau 5.56 is back, baby! This weapon was popular during the Modern Warfare days but has since fallen out of the meta after Cold War and Vanguard were integrated. However, the Activision teams have buffed the Grau, and not only is it a viable choice, but it’s also easily one of the best options for long-range.

For battles within the 50-meter range, the Grau has one of the best TTKs in the game, competing against the Automaton, STG44, and even the Vargo 52 (at least within 30 meters). It’s a low-recoil rifle that works for newcomers and veterans alike, perfect for players on smaller maps. It’s worth noting that Modern Warfare weapons are, by default, much slower than their counterparts from other games, but considering how well it performs in other categories, its movement penalties are worth dealing with.

KG M40 (VG)

The KG M40 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel Reisdorf 720mm Shrouded
Optic G16 2.5x
Stock Krausnick 12V
Underbarrel M1930 Strife Angled
Magazine 8mm Klauser 60 Round Drums
Ammunition Lengthened
Rear grip Hatched Grip
Perk Tight Grip
Perk 2 Fully Loaded

The KG M40 was the long-range meta for a while, thanks to its competitive TTK and extreme ease of use. Now, the weapon’s TTK has been nerfed by a noticeable amount, allowing for other weapons to shine. Still, the KG M40 has virtually no recoil, making it a top choice, especially for newcomers. It doesn’t hit anywhere near as hard as other rifles, but considering its virtually non-existent recoil, you might actually perform better with this weapon than others. After all, it does no good to have lots of damage if you can’t land your shots. Now, the KG feels more balanced and is in line with other weapons in the same category, offering ease of use with worse TTKs.

M13 (MW)

The M13 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Monolithic Suppressor
Barrel Tempus Marksman
Optic VLK 3.0x Optic
Underbarrel Commando Foregrip
Magazine 60 Round Mags

The M13 has always been a fan favorite, and thanks to recent long-range weapon changes, it’s back at the top of the meta. The great thing about the M13 is that it’s highly accurate, with little to no recoil, making it ideal for those long-range battles. This rings true, especially since it offers high bullet velocity, which is perfect for Caldera.

One noteworthy quirk is that the M13 has a tremendously fast rate of fire, so make sure you’ve got plenty of ammo on hand. This feature is sort of a double-edged sword, as a fast fire rate is more forgiving if you need to adjust your aim, but it also causes you to blow through ammo quickly. Its TTKs at all ranges are competitive, and since the M13 just feels great to use, it’s easy to see why so many players love it.

Nikita AVT (VG)

The Nikita AVT in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Mercury Silencer
Barrel
Kovalevskaya 546mm Sniper
Optic
Slate Reflector
Stock
ZAC Padded
Underbarrel
m1930 Strife Angled
Magazine
6.5mm Sakura 60 Round Drums
Ammunition
Hollow Point
Rear Grip
Taped Grip
Perk 
Perfectionist
Perk 2
On-Hand

Following the Nikita AVT’s addition in 2022, players were slow to gravitate toward it. This assault rifle was always viable, but now, thanks to some nerfs across other weapons, the Nikita can shine — but this time as a sniper support, rather than as a long-range weapon. If you build it to prioritize movement speed and aim down sights (ADS) times, you’ll excel with this rifle, working best alongside a sniper since its close-range TTK is so good.

Many of the weapon’s attachments that boost its movement speed and other close-range factors have been buffed, so it’s best to utilize it almost like an SMG rather than an assault rifle. Its TTKs aren’t the best in the game, but you’d be surprised just how well the Nikita performs within 30 meters or so. You’ll likely get the most out of this weapon on smaller maps such as Fortune’s Keep or Rebirth Island, so keep that in mind as you create your loadouts.

STG44 (VG)

The STG44 in Call of Duty: Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel
VDD 760mm 05B
Optic
G16 2.5x
Stock
VDD 34S Weighted
Underbarrel
M1941 Hand Stop
Magazine
7.62 Gorenko 50 Round Mags
Ammunition
Lengthened
Rear Grip
Hatched Grip
Perk 
Sleight of Hand
Perk 2
On-Hand

The great thing about the STG44 is that it’s a laser beam, meaning you shouldn’t have any trouble controlling it, thanks to its low recoil. It’s always been easy to control, but now that many powerful rifles have received nerfs in recent weeks, the STG is far more viable in terms of TTK, especially within 40 meters, according to TrueGameData.

Speaking of TTKs, the STG44 is comparable to the KG M40 in terms of how fast it kills, within 33 meters or so. After that, the STG44 actually comes out ahead of the KG M40, so you’ll want to choose based on your playstyle and map. But the main thing you need to be aware of is that the KG M40 is widely regarded as being easier to control than the STG — not by much, but enough to make a slight difference, especially at over 100 meters away. Ultimately, these two weapons are similar statistically but feel different overall. Try both out and see which one feels best.

Vargo 52 (CW)

The Vargo 52 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle GRU Suppressor
Barrel 18.6-inch Task Force
Optic Axial Arms 3x
Underbarrel Spetsnaz Grip
Magazine Spetsnaz 60 Rnd

The best thing about the Vargo 52 is its versatility — you can build it for long-range or as a sniper support weapon. When it comes to TTKs, it falls somewhere between the XM4 and the AK-47 (CW), making it a top choice depending on your skill level. Thanks to the weapon’s higher fire rate of 791RPM, it works much better as sniper support than the AK-47 (CW), which is certainly worth considering when picking a weapon.

However, the sweet spot for the Vargo 52 is at midrange, somewhere around 25 meters or so. At this range, it overtakes weapons like the FARA 83, AMAX, and XM4, depending on where your shots land. In short, this weapon works well in many situations and is competitive against many top assault rifles depending on the situation.

Volkssturmgewehr (VG)

The Volkssturmgewehr in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Recoil Booster
Barrel
Krausnick 428mm 05V
Optic
Slate Reflector
Stock
Reisdorf 22V Adjustable
Underbarrel
m1930 Strife Angled
Magazine
8mm Kurz 60 Round Drums
Ammunition
Subsonic
Rear Grip
Grooved Grip
Perk 
Gung-Ho
Perk 2
On-Hand

The other main weapon to keep your eye on is the Volkssturmgewehr, which falls into the assault rifle category but excels in close to midrange battles. Much like the Nikita AVT, you’ll want to build the Volk to prioritize ADS times and movement speed with a fast time to kill (TTK). Within 40 meters, the Volk actually outclasses the Nikita, making it a great choice depending on your playstyle. One thing about this particular build is that it utilizes the Gung-Ho Perk, which allows you to hip-fire while sprinting. This could be the difference between winning and losing a gunfight but will only work effectively if you’re up close. You can certainly use the Volk as a traditional, long-range rifle, but if that’s what you’re going for, we recommend either the KG M40 or the Automaton.

SMGs

Armaguerra (VG)

The Armaguerra 43 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Recoil Booster
Barrel Botti 570mm Precisione
Optic Slate Reflector
Stock Imerito SA Folding
Underbarrel Mark VI Skeletal
Magazine 9mm Kurz 64 Round Mags
Ammunition Subsonic
Rear grip Taped Grip
Perk Vital
Perk 2 Quick

For close-range weapons, TTK is the most important stat, and while the Armaguerra 43 isn’t the best in this regard, it does shine in other ways. For starters, it offers fast aim down sights (ADS) movement speed, allowing you to get around quickly while scoped in. Up close, this is huge and could be a deal-breaker in certain scenarios. It also has a competitive TTK that allows you to win most of your gunfights up close against many other SMGs. You’ll have a more difficult time using this weapon past 15 meters, but as long as you stick to fights within that distance, you’ll do well with the Armaguerra. Sadly, the Arma’s large 72-round mag was nerfed to 64, making it slightly less effective than before.

Marco 5 (VG)

The Marco 5 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Recoil Booster
Barrel Botti 285mm Custom
Optic Slate Reflector
Stock Botti HF Folding
Underbarrel (Blocked by Akimbo)
Magazine 8mm Nambu 64 Round Drums
Ammunition Subsonic
Rear grip Pine Tar Grip
Perk Akimbo
Perk 2 Quick

Interestingly, the Marco 5 is normally not a viable option, but if you build it a certain way, it quickly becomes one of the best close-range weapons in the game. The secret to this build is to utilize the Akimbo (dual-wield) Perk to effectively turn it into a close-range machine, outclassing the Type 100 in terms of TTK. Now, there are several caveats to this, but if you know how to use the weapon, you’ll become unstoppable.

Since you have to utilize Akimbo to get those fast TTKs, it means you can only hip-fire, which significantly reduces your accuracy and range. So, you need to only engage with enemies within 7 meters or so to ensure you land your shots. At anything past 10 meters, this build is practically worthless, so keep that in mind. The benefit of this build is that it has almost double the ammo capacity as the meta Type 100 loadout, meaning it’s far more practical in larger team modes.

PPSh-41 (VG)

The PPSh-41 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Recoil Booster
Barrel
Empress 140mm Rapid
Optic Slate Reflector
Stock Kovalevskaya Skeletal
Underbarrel Mark VI Skeletal
Magazine 8mm Nambu 71 Round Drum
Ammunition Hollow Point
Rear Grip Taped Grip
Perk Tight Grip
Perk 2 Quick

The Vanguard PPSh-41 used to be the best SMG in the game but fell out of the meta after a series of nerfs. Now it’s back, thanks to a major buff to one of its attachments that actually improves its performance overall. This weapon has a tremendously fast fire rate, making it more forgiving if you miss a few shots here and there, especially with its large 71-round mag size. Do make sure you equip the Hollow Point Ammunition type for increased limb damage, which could impact TTK depending on where else your shots land. Overall, the PPSh-41 is a practical choice that competes against the H4 Blixen, Armaguerra 43, and the RA 225.

Type 100 (VG)

The Type 100 in Warzone
Image used with permission by copyright holder

Recommended loadout:

Muzzle Recoil Booster
Barrel Warubachi 134mm Rapid
Optic Slate Reflector
Stock Warubachi Skeletal
Underbarrel M1941 hand Stop
Magazine .30 Russian Short 36 Round Mags
Ammunition Hollow Point
Rear Grip Stippled Grip
Perk Gung-ho
Perk 2 Quick

The Type 100 is secretly the best SMG in the game in terms of TTK. That doesn’t mean you’ll always achieve that fast TTK since the best build does have a lot of recoil, but if you’re in close proximity to your target, the weapon should be easy enough to control. With this build, we advise using the Recoil Booster to improve the weapon’s fire rate. This does increase the recoil (hence the name), but the TTK will improve. The other key to this build is the Gung-Ho Perk, which allows you to hip-fire while sprinting.

This is huge, as it’ll allow you to start shooting an enemy first. The main strategy is to sprint, begin hip firing at the opponent, and then aim down sights as you fire. By the time you’ve aimed down sights, the enemy will already be damaged, allowing you to finish them off quickly. The Hollow Point rounds absolutely help as well, though only for close-quarters battles. We wouldn’t recommend engaging with enemies past 12 meters or so with this build. The other main thing to consider is that the small 38-round mags are tough to use in larger team modes, so you’ll need to be good at maneuvering in and out of cover to reload.

Shotguns

JAK-12 (MW)

The JAK-12 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle FORGE TAC Marauder
Barrel ZLR J-3600 Torrent
Laser 5mW Laser
Ammunition 20 Round Drum Mags
Perk Frangible — Disabling

If you’re new to using shotguns, there’s one more recommendation you might want to try. The JAK-12 is our second choice in the shotgun category due to it being fully automatic. This means you can simply hold down the trigger to fire off a consistent stream of pellets. Up close, this is absolutely devastating, even though each pellet doesn’t deal as much damage as the Gallo SA12. If you’re within 5 meters or so, the JAK-12 pretty much beats anything else, so it’s at least worth trying out.

One thing to note is that we advise using the Frangible — Disabling Perk on this weapon, which slows your foes’ running speed when you deal damage to them with the JAK. This allows you to close the gap faster, potentially leading to an easier elimination.

VLK Rogue (MW)

The VLK Rogue in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle
M97 Full Choke
Barrel
16-inch Warlord
Laser 5mW Laser
Underbarrel
XRK ReliaGrip
Ammunition
8-R Dragon’s Breath

During Season 4 Reloaded, the VLK Rogue became a devastating option in the shotgun category. In fact, some say it’s overpowered, though it’s unclear if it’ll get nerfed. With this build, the main goal is to dish out as much damage as possible, and depending on your distance to your target, you’re able to down a player in only two shots. This shotgun beats many of the top SMGs up close and even does damage over time thanks to the Dragon’s Breath rounds. The thing is — you need to be close to maximize effectiveness, which isn’t always practical, but as long as you only engage within 10 meters, you’ll likely win more gunfights, even if your opponents see you first.

LMGs

Bruen Mk9 (MW)

The Bruen Mk9 in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Monolithic Suppressor
Barrel XRK Summit 26.8-inch
Laser Tac Laser
Optic VLK 3.0x Optic
Magazine 60 Round Mags

If you’re someone who still wants to rock Modern Warfare weapons, you should absolutely be using the Bruen Mk9. This is an LMG, so it will definitely hinder your mobility and ADS speeds, but it makes up for that thanks to its competitive TTK and low recoil. Even though many weapons on this list have low recoil and fast TTKs, there’s still room for experimentation due to how each weapon feels — and when it comes to the Bruen, it certainly has its own distinct feel that has resonated with the community over the years. It’s statistically worse than many of the newer weapons, but again, if you like how it handles, you’ll likely be able to compete.

UGM-8 (VG)

The UGM-8 in Call of Duty: Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel Bernard XL214 736mm
Optic G16 2.5x
Stock Romuald TAC YR
Underbarrel M1930 Strife Angled
Magazine 6.5mm Sakura 100 Round Box
Ammunition Lengthened
Rear grip Hatched Grip
Perk  Surveil
Perk 2 On-Hand

The UGM-8 launched during Season 4 and it was hands-down the very best in the game at the time. It caught a bit of a nerf recently, but even still, we highly recommend using it from afar. It has everything going for it: fast TTKs, manageable recoil, and massive magazine size, and it can even compete in terms of ADS speeds if you use the right attachments. At this point, its burst barrel isn’t as viable anymore, but we do still recommend using the Bernard XL214 736mm, keeping it a fully auto weapon. In terms of TTK, it’s noticeably faster than the Grau 5.56, though with the UGM-8 being an LMG, its slower mobility balances it against other long-range rifles.

Whitley

The Whitley in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Mercury Silencer
Barrel 28-inch Gracey Mk. 9
Optic G16 2.5x
Stock CGC R4
Underbarrel M1930 Strife Angled
Magazine .303 British 45 Round Mags
Ammunition Lengthened
Rear grip Stippled Grip
Perk  Hardscope
Perk 2 On-Hand

Following the Season 5 Reloaded update, the Whitley LMG has become one of the best long-range options in the game. This is because of its fast TTK and extreme ease of use. In fact, the Whitley actually outclasses the UGM-8 in many ways, including recoil control and TTK. It went under the radar for several seasons, but following the nerf of many other long-range rifles, the Whitley has pushed through to the top.

One thing that’s worth noting is that we recommend utilizing the smaller 45 Round Mags to make the weapon more practical. Otherwise, it’s too unwieldy since it’s an LMG. This does serve as a way to balance the weapon, as it would be far too overpowered with a much larger mag size. You can, of course, utilize a 150 Round Box, but this will hurt your recoil control and fire rate, as well as your overall mobility, so it’s recommended to stick to the 45 Round Mags to make it feel more like an assault rifle.

Marksman rifles

M1 Garand (VG)

The M1 Garand in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle MX Silencer
Barrel Cooper 25-inch Custom
Optic G16 2.5x
Stock Chariot S3 TC
Underbarrel Carver Foregrip
Magazine .30-06 30 Round Mags
Ammunition Lengthened
Rear Grip Stippled Grip
Perk  Hardscope
Perk 2 On-Hand

Marksman rifles caught a huge buff during Season 5, due in part to them now using assault rifle ammo rather than sniper rounds. This means you’ll have an easier time keeping your marksman rifles full of ammo, which helps in terms of practicality. Currently, the M1 Garand is a top choice, particularly because it’s easy to stay on target. The weapon also does not have any damage drop-offs, meaning it’s highly effective at all ranges, which comes in handy the farther you are from your target (especially compared to other rifles). Its semi-auto fire style might not be for you, but if you have a fast trigger finger, we highly recommend using the M1 Garand.

Kar98k (MW)

The Kar98k in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Monolithic Suppressor
Barrel Singuard Custom 27.6-inch
Laser Tac Laser
Optic Sniper Scope
Stock Sport Comb FTAC

Now that lightweight snipers have a 40% flinch reduction, they’re far more viable. Specifically, the Kar98k from Modern Warfare is back, and although it doesn’t one-hit kill to the head at any range, it’s still effective within 48 meters or so. This still makes it viable on smaller maps, and if you know how to use it, you can even excel with it on Caldera. Just don’t expect to take out enemies from hundreds of meters away with only one shot. Still, its fast ADS times, lightweight mobility, and ease of use give it an edge against other long-range weapons.

Sniper rifles

3-Line Rifle (VG)

The 3-Line Rifle in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Mercury Silencer
Barrel Kovalevskaya 820mm R1MN
Optic 1913 Variable 4 to 8x
Stock ZAC Custom MZ
Underbarrel Mark VI Skeletal
Magazine .30-06 20 Round Mags
Ammunition Lengthened
Rear grip Leather Grip
Perk  Silent Focus
Perk 2 On-Hand

The 3-Line Rifle is the new best aggressive sniper following recent nerfs. As you might be aware, Marksman Rifles like the Swiss, Kar, and SP-R 208 were all nerfed, disallowing them from getting one-hit eliminations to the head past a certain point. This means they’ve become less viable, especially on Caldera, which usually has massive long-distance battles. All of that is to say that the 3-Line Rifle is the new king of fast-paced, aggressive snipers, offering competitive ADS times (almost on par with the Marksman Rifles pre-nerf) while still able to get one-hit kills to the head at any range. It won’t feel as snappy as the Swiss or Kar, but it’s close enough, making it a top choice for aggressive snipers. Give it a try!

Gorenko Anti-Tank Rifle (VG)

The Gorenko Anti Tank Rifle in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Mercury Silencer
Barrel 420mm Empress
Optic 1913 Variable 4 to 8x
Stock Reinforced Stock
Underbarrel Bipod
Magazine 13mm AM 10 Round Mags
Ammunition FMJ Rounds
Rear grip Stippled Grip
Perk  Focus
Perk 2 On-Hand

When it comes to a fast rate of fire, the Gorenko Anti-Tank Rifle is a top choice, allowing players to quickly pull off follow-up shots. Its rate of fire did get nerfed a little recently, but it’s still highly effective in this regard, making it more forgiving across the board. This weapon also benefits from attaching the Bipod Underbarrel, which makes it way more accurate when you crouch or go prone, so keep that in mind as you engage with enemies. This is more of an aggressive build, so adjust accordingly if you plan on taking a more deliberate approach.

ZRG 20mm (CW)

ZRG 20mm in Warzone.
Image used with permission by copyright holder

Recommended loadout:

Muzzle Wrapped Suppressor
Barrel 43.9-inch Combat Recon
Laser SWAT 5mw Laser Sight
Magazine Salvo 6 Rnd Fast Mag
Rear Grip Airborne Elastic Wrap

As part of the season 3 update, all the lightweight snipers were nerfed, removing the ability to earn a one-shot elimination to the head within certain distances. While these weapons — such as the Kar98k (MW), the Swiss K31, and SP-R 208 — are still viable within specific parameters, long-range engagements now require the use of heavier snipers if you want to down a player in one shot. For this, we highly recommend the ZRG 20mm, a Cold War sniper that has always been good, it just lacked the mobility benefits of the aforementioned lightweight rifles.

The ZRG can down an enemy player with one shot to the head at any distance. You can also deck it out to improve its ADS speeds, which will make the weapon feel snappier, competing admirably against the likes of the Kar98k and Swiss. It’s certainly a tradeoff when using this weapon, as it has slower ADS speeds and overall mobility, but when battling against an enemy sniper using one of the lightweight options, you’ll win your gunfights if you have an accurate aim.

Joseph Yaden
Former Digital Trends Contributor
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

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The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

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